Web developer: Next.js, WebGL and 3D web
I turn ideas into working products: fast, accessible and smooth on every device. This site, with its particles and 3D scenes, is one example.
What I do
- Next.js and React
- Fast, search-friendly, easy-to-run websites and platforms.
- WebGL and Three.js
- 3D scenes, particle systems and shaders running in the browser.
- Web and mobile apps
- Products that feel at home on every screen, including iOS and Android with React Native.
- Performance and device fit
- Measuring and tuning so heavy visuals stay smooth on weak phones and Windows machines.
How I work
- Tech chosen for the job: Next.js for most sites, WebGL or React Native when needed.
- Motion built with GSAP and shaders, tied to scroll and free of jank.
- Tested on real devices, low-power GPUs included, with on-device diagnostics.
- Deploys automated and observable on platforms like Vercel.
Work in this field
- A WebGL web experience where the brand explains itself through code, particles and scroll.
A launch site that tells a 72-home project beside Çekmeköy's forest like a film played by scrolling.
A mobile app that joins focus sessions with growing virtual companions, tasks, statistics and a living home.- Agent infrastructure that runs web projects from brief to deployment — and writes what it learns into a knowledge base.
Questions
Which technologies do you use?
Next.js, React, TypeScript, Tailwind CSS, GSAP, Three.js, WebGL/GLSL; Expo and React Native for mobile; WordPress when it fits.
Don't 3D and particles slow a site down?
Not when built right. Here shaders compile in parallel, resolution adapts to the device and weak devices get a lighter version.
Write a few lines about the work; we'll shape the scope and the path together.
Tell me about your project