Web developer: Next.js, WebGL and 3D web

I turn ideas into working products: fast, accessible and smooth on every device. This site, with its particles and 3D scenes, is one example.

What I do

Next.js and React
Fast, search-friendly, easy-to-run websites and platforms.
WebGL and Three.js
3D scenes, particle systems and shaders running in the browser.
Web and mobile apps
Products that feel at home on every screen, including iOS and Android with React Native.
Performance and device fit
Measuring and tuning so heavy visuals stay smooth on weak phones and Windows machines.

How I work

  1. Tech chosen for the job: Next.js for most sites, WebGL or React Native when needed.
  2. Motion built with GSAP and shaders, tied to scroll and free of jank.
  3. Tested on real devices, low-power GPUs included, with on-device diagnostics.
  4. Deploys automated and observable on platforms like Vercel.

Work in this field

Questions

Which technologies do you use?

Next.js, React, TypeScript, Tailwind CSS, GSAP, Three.js, WebGL/GLSL; Expo and React Native for mobile; WordPress when it fits.

Don't 3D and particles slow a site down?

Not when built right. Here shaders compile in parallel, resolution adapts to the device and weak devices get a lighter version.

Write a few lines about the work; we'll shape the scope and the path together.

Tell me about your project

All services